Hello
So far this week I have worked on Motion tracking and sound.
Motion tracking was a bit of a pain and I don't think it looks very good, but I have used the time I could for it and I think it's good enough. This was my first time doing and it was pretty difficult to do in the low light situation.
Sound is nearly finished i have to do the final touches Friday morning. I had to change everything I had to fit the final timing which was the easy part. I then had to put in a whole lot of other sounds to complete the mix.
Thursday, 23 June 2016
Wednesday, 15 June 2016
16/06- Sound
Today I re-recorded the last two lines of dialogue because they were not clear enough. i think the new versions are a lot more clear and still fit into the action nicely. A concern was that the last line would not sync up after I lengthen the end but it fits surprisingly well. I still need to time it up with the timing of the shots and what not but I actually need them to be able to do it. Waiting on the others to finish the animation so I can.
Thursday, 9 June 2016
10/06- Sound
This is my latest sound file. it is making good progress and is a bit different from the last sound track.
I have had a few problems with the file storage. I don't think it had been my error as I kept all the files together in one folder, but who really knows and it's fixed now anyway.
Wednesday, 25 May 2016
26/05- Synth Hud
This is what I have done so far for the Synth HUD. I'm pretty happy with it so far. I tried to go for something for a bit simple rather then making the screen cluttered. The 3d map I think is really cool, bearing in mind I got that as a free after effects file. I don't know if that's not allowed, but I can change or remove it if that's the case. I'm thinking that the spaced white lines in the circular pattern isn't really working, so I may remove that. I tried the blue/purple/aqua colors because I felt that they will contrast well with the red filter. I thought red/orange and yellow would have been a better color combo but that would have been to similar to the red of the filter.
Wednesday, 18 May 2016
19/05- Synth ui
I did some more work on the Synth UI today and I thought it would be cool if the it had a grid over laid behind it with the opacity shifted down. The way I think i am going to do this is make it in Photoshop and then shift it into after effects and add static and blinking text and lights to give it some movement a bit more authenticity for what we want.
Sunday, 15 May 2016
16/05-cinematic synth ui
This week I am going to start doing the UI interface for the Synth's perspective shot.
I did a quick search on google and this was the first one I found. I think that this is a good example as it has the center target which would be on the male character and it also has the added peripherals on the side to add authenticity.
I did a quick search on google and this was the first one I found. I think that this is a good example as it has the center target which would be on the male character and it also has the added peripherals on the side to add authenticity.
I don't know how in depth the other guys want this to be but I thought the one below was a good example of a simpler one. I think that a lot of the one below is unnecessary mainly the peripherals.
Thursday, 12 May 2016
13/05/2016- Sound
Hey there. Yeah yeah I know what your thinking it's been awhile since my last blog. That's my bad. However over the last couple of weeks I have been working on sound design for the film. I just finished the rough final sound for the film, I say rough because it is still far from completion. I believe that it would have been to hard to do sound for the model as I do not fully know what its actions will be. I do believe that what I have thus far is a step in the right direction and I look forward to seeing it further developed. After recording several dozens of versions of my voice for the dialogue I found some that I were happy with and I manipulated the pitch and added some filters to give it a robotic feel. I gave each dialogues different vibes this was due to mistake and intention. I did not intend for them to be as different as they are but I don't think that is bad thing. I believe that the dialogue came out really well and in the future if we wish to change the person saying it to provide more variety then we can do that because we do not need to sync the words to any lips. The background is simple yet effective, it provides and eerie and thrilling feeling to the scene.
Overall I'm happy with what I have done I hope my teammates feel the same.
Overall I'm happy with what I have done I hope my teammates feel the same.
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