Showing posts with label UI synth. Show all posts
Showing posts with label UI synth. Show all posts
Wednesday, 25 May 2016
26/05- Synth Hud
This is what I have done so far for the Synth HUD. I'm pretty happy with it so far. I tried to go for something for a bit simple rather then making the screen cluttered. The 3d map I think is really cool, bearing in mind I got that as a free after effects file. I don't know if that's not allowed, but I can change or remove it if that's the case. I'm thinking that the spaced white lines in the circular pattern isn't really working, so I may remove that. I tried the blue/purple/aqua colors because I felt that they will contrast well with the red filter. I thought red/orange and yellow would have been a better color combo but that would have been to similar to the red of the filter.
Wednesday, 18 May 2016
19/05- Synth ui
I did some more work on the Synth UI today and I thought it would be cool if the it had a grid over laid behind it with the opacity shifted down. The way I think i am going to do this is make it in Photoshop and then shift it into after effects and add static and blinking text and lights to give it some movement a bit more authenticity for what we want.
Sunday, 15 May 2016
16/05-cinematic synth ui
This week I am going to start doing the UI interface for the Synth's perspective shot.
I did a quick search on google and this was the first one I found. I think that this is a good example as it has the center target which would be on the male character and it also has the added peripherals on the side to add authenticity.
I did a quick search on google and this was the first one I found. I think that this is a good example as it has the center target which would be on the male character and it also has the added peripherals on the side to add authenticity.
I don't know how in depth the other guys want this to be but I thought the one below was a good example of a simpler one. I think that a lot of the one below is unnecessary mainly the peripherals.
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